Title: | OS21-3 Fundamental Study on Control of CG Characters by Electroencephalography (EEG) Analysis |
---|---|
Publication: | ICAROB2020 |
Volume: | 25 |
Pages: | 736-739 |
ISSN: | 2188-7829 |
DOI: | 10.5954/ICAROB.2020.OS21-3 |
Author(s): | Kenji Sakoma, Makoto Sakamoto, Takahiro Ishizu, Takahiro Shinoda, Amane Takei, Takao Ito |
Publication Date: | January 13, 2020 |
Keywords: | Virtual Reality (VR), manipulation method, CG character, electroencephalography (EEG) |
Abstract: | Virtual Reality (VR) technology is expected to develop in various fields such as medical, education, business and entertainment. In this study, we aim at more intuitive operation by focusing on troublesome mounting in VR. To achieve this goal, we propose manipulation method of CG character by electroencephalography (EEG) with relatively inexpensive equipment. In this paper, we ask five subjects to manipulate CG characters by EEG and evaluate this system by questionnaire. |
PDF File: | https://alife-robotics.co.jp/members2020/icarob/data/html/data/OS/OS21/OS21-3.pdf |
Copyright: | © The authors. This article is distributed under the terms of the Creative Commons Attribution License 4.0, which permits non-commercial use, distribution and reproduction in any medium, provided the original work is properly cited. See for details: https://creativecommons.org/licenses/by-nc/4.0/ |
(c)2008 Copyright The Regents of ALife Robotics Corporation Ltd. All Rights Reserved.