Title: | OS17-1 Customization of Contents for Acquisition of Skills of FPS without Trainer |
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Publication: | ICAROB2020 |
Volume: | 25 |
Pages: | 767-769 |
ISSN: | 2188-7829 |
DOI: | 10.5954/ICAROB.2020.OS17-1 |
Author(s): | Masao Kubo, Takeshi Ueno, Hiroshi Sato |
Publication Date: | January 13, 2020 |
Keywords: | Reinforcement Learning, E-Learning, Game AI, Virtual Reality |
Abstract: | In this paper, we conducted a study to develop self-study materials with the ability to provide more suitable materials for students' skills. A first person shooter (FPS) type simulator-based teaching material is created to acquire knowledge. Conventional games resume from a predetermined scene regardless of trainee's skill contributes to no increases in knowledge and skill. In this paper, we propose a re-spawning point suitable for each trainee by a recommendation algorithm which tries to find good game scenes by trial and error. |
PDF File: | https://alife-robotics.co.jp/members2020/icarob/data/html/data/OS/OS17/OS17-1.pdf |
Copyright: | © The authors. This article is distributed under the terms of the Creative Commons Attribution License 4.0, which permits non-commercial use, distribution and reproduction in any medium, provided the original work is properly cited. See for details: https://creativecommons.org/licenses/by-nc/4.0/ |
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