Title:

OS20-5 Consideration on the Photo-Realistic Rendering of Fruits by 3DCG

Publication: ICAROB2017
Volume: 22
Pages: 319-322
ISSN: 2188-7829
DOI: 10.5954/ICAROB.2017.OS20-5
Author(s): Haruka Tsuboi, Makoto Sakamoto, Sho Yamada, Kensuke Ando, Sun Chongyang, Makoto Nagatomo, Koshiro Mitsuhashi, Yukari Kodama
Publication Date: January 19, 2017
Keywords: DCG, OpenGL, Blender, GIMP
Abstract: Three-dimensional computer graphics (3DCG) is the technique of creating an image having a stereoscopic effect by converting an object in the virtual three-dimensional space into two-dimensional information. It is also possible to produce an image that cannot be distinguished from the real thing by using the 3DCG. 3DCG is expected for the application to visual representations very much. However, it is difficult to express the "freshness" of fresh food by 3DCG.Therefore, expressiveness of 3DCG is considered to be improved by overcoming this weakness. In this paper, we consider the photo-realistic rendering of fruits by 3DCG. The algorithm is implemented by using the Visual C++ 2010 and C on a personal computer. Through this trial, we hope to improve the representation in photo-realistic rendering by 3DCG.
PDF File: https://alife-robotics.co.jp/members2017/icarob/data/html/data/OS_pdf/OS20/OS20-5.pdf
Copyright: © The authors.
This article is distributed under the terms of the Creative Commons Attribution License 4.0, which permits non-commercial use, distribution and reproduction in any medium, provided the original work is properly cited.
See for details: https://creativecommons.org/licenses/by-nc/4.0/

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