| Title: | OS1-5 Changing and Transforming a Story in a Framework of an Automatic Narrative Generation Game |
|---|---|
| Publication: | ICAROB2017 |
| Volume: | 22 |
| Pages: | 643-649 |
| ISSN: | 2188-7829 |
| DOI: | 10.5954/ICAROB.2017.OS1-5 |
| Author(s): | Jumpei Ono, Takashi Ogata |
| Publication Date: | January 19, 2017 |
| Keywords: | Automatic narrative generation game (ANGG), Integrated narrative generation system (INGS), Tabletop role playing game, Story generation, Discourse |
| Abstract: | We propose the concept of a game system that includes an automatic story-generation function based on a table-top role playing game (TRPG). In this idea, stories are generated or transformed based on communication between a "game manager (GM)," who controls the story generation, and "Players (PLs)," who change and transform the content of a story proposed by a GM. This paper focuses on the mechanism for changing and transforming a story proposed by the GM. In particular, the proposed mechanism has various techniques ranging from macrolevel techniques, which are related to the entire structure of a story, to microlevel techniques, which are related to the partial structures of a story. For instance, when the GM is a real human, these techniques in the PLs, who are computer agents, can produce changed and transformed stories that were not originally conceptualized by the GM. |
| PDF File: | https://alife-robotics.co.jp/members2017/icarob/data/html/data/OS_pdf/OS1/OS1-5.pdf |
| Copyright: | © The authors. This article is distributed under the terms of the Creative Commons Attribution License 4.0, which permits non-commercial use, distribution and reproduction in any medium, provided the original work is properly cited. See for details: https://creativecommons.org/licenses/by-nc/4.0/ |
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