Title:

OS12-3 Analysis for 4×12 board of Othello

Publication: ICAROB2016
Volume: 21
Pages: 349-352
ISSN: 2188-7829
DOI: 10.5954/ICAROB.2016.OS12-3
Author(s): Yuki Takeshita, Makoto Sakamoto, Takao Ito, Satoshi Ikeda
Publication Date: January 29, 2016
Keywords: combinatorial theory, combinatorial optimization, perfect play, rectangular Othello
Abstract: More than 20 years has passed since J. Feinstein (1993) found by using computer that perfect play on 6×6 board of Othello gives 16-20 loss for the first player. During this time, computers have improved drastically, however, standard 8×8 board remain unsolved. In our previous paper, we were able to obtain the perfect plays on 6×6 board and 4×10 board. In this paper, we challenge the unsolved problem of 4×12 board by dividing it into about 100 small distinct sub-problems.
PDF File: https://alife-robotics.co.jp/members2016/icarob/data/papers/OS/OS12-3.pdf
Copyright: © The authors.
This article is distributed under the terms of the Creative Commons Attribution License 4.0, which permits non-commercial use, distribution and reproduction in any medium, provided the original work is properly cited.
See for details: https://creativecommons.org/licenses/by-nc/4.0/

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