| Title: | OS12-3 Analysis for 4×12 board of Othello |
|---|---|
| Publication: | ICAROB2016 |
| Volume: | 21 |
| Pages: | 349-352 |
| ISSN: | 2188-7829 |
| DOI: | 10.5954/ICAROB.2016.OS12-3 |
| Author(s): | Yuki Takeshita, Makoto Sakamoto, Takao Ito, Satoshi Ikeda |
| Publication Date: | January 29, 2016 |
| Keywords: | combinatorial theory, combinatorial optimization, perfect play, rectangular Othello |
| Abstract: | More than 20 years has passed since J. Feinstein (1993) found by using computer that perfect play on 6×6 board of Othello gives 16-20 loss for the first player. During this time, computers have improved drastically, however, standard 8×8 board remain unsolved. In our previous paper, we were able to obtain the perfect plays on 6×6 board and 4×10 board. In this paper, we challenge the unsolved problem of 4×12 board by dividing it into about 100 small distinct sub-problems. |
| PDF File: | https://alife-robotics.co.jp/members2016/icarob/data/papers/OS/OS12-3.pdf |
| Copyright: | © The authors. This article is distributed under the terms of the Creative Commons Attribution License 4.0, which permits non-commercial use, distribution and reproduction in any medium, provided the original work is properly cited. See for details: https://creativecommons.org/licenses/by-nc/4.0/ |
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