Title: | OS12-5 An Augmented Reality Implementation Method Based on Unity3D |
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Publication: | ICAROB2019 |
Volume: | 24 |
Pages: | 324-327 |
ISSN: | 2188-7829 |
DOI: | 10.5954/ICAROB.2019.OS12-5 |
Author(s): | Jiwu Wang, Weixin Zeng |
Publication Date: | January 10, 2019 |
Keywords: | Augmented Reality, Vuforia SDK, Modeling, Unity3D |
Abstract: | Through computer graphics and visual technology achieving the superposition of virtual objects in real scenes, augmented reality technology is able to present the sensory effects of real-time interaction. It has broad application prospects and application value. At present, there are two main ways to achieve augmented reality. One is the underlying code, which combines OpenGL and OpenCV libraries to realize augmented reality. The second is the secondary development of related content through the corresponding software and SDK package. In this article, augmented reality will initially be completed through Unity 3D and Qualcomm's Vuforia SDK. |
PDF File: | https://alife-robotics.co.jp/members2019/icarob/data/html/data/OS_pdf/OS12/OS12-5.pdf |
Copyright: | © The authors. This article is distributed under the terms of the Creative Commons Attribution License 4.0, which permits non-commercial use, distribution and reproduction in any medium, provided the original work is properly cited. See for details: https://creativecommons.org/licenses/by-nc/4.0/ |
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