| Title: | OS17-6 Cognitive Content Generation for Healthy Ageing |
|---|---|
| Publication: | ICAROB2018 |
| Volume: | 23 |
| Pages: | 683-686 |
| ISSN: | 2188-7829 |
| DOI: | 10.5954/ICAROB.2018.OS17-6 |
| Author(s): | Yuki Hayashi, Akinori Abe |
| Publication Date: | February 2, 2018 |
| Keywords: | Prevention of dementia, Shopping activities, Shopping Game, Content generation |
| Abstract: | From the viewpoint of preventing dementia, balanced meal, moderate exercise, intellectual activities and social interaction are important. We considered shopping activities were proper to encourage those factors because the activities were intellectual in human daily activities. In this paper, we are going to construct Shopping Game and discuss how to evaluate the activities in the game from the viewpoint of preventing dementia. In addition, we will discuss content generation in Shopping Game. |
| PDF File: | https://alife-robotics.co.jp/members2018/icarob/data/html/data/OS_pdf/OS17/OS17-6.pdf |
| Copyright: | © The authors. This article is distributed under the terms of the Creative Commons Attribution License 4.0, which permits non-commercial use, distribution and reproduction in any medium, provided the original work is properly cited. See for details: https://creativecommons.org/licenses/by-nc/4.0/ |
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