| Title: | OS17-4 Narratology goes to Creativity ---Cognitive Content Generation |
|---|---|
| Publication: | ICAROB2018 |
| Volume: | 23 |
| Pages: | 675-678 |
| ISSN: | 2188-7829 |
| DOI: | 10.5954/ICAROB.2018.OS17-4 |
| Author(s): | Akinori Abe |
| Publication Date: | February 2, 2018 |
| Keywords: | creative task, Innovators Marketplace on Data Jacket, interaction, .narratology, cognitive content generation |
| Abstract: | In the previous studies, I discussed the creativity in IMDJ (Innovators Marketplace on Data Jacket). The Innovation Game seems a game where a new production will be obtained during the combination of various techniques, materials and previous products. Accordingly I discussed IMDJ performance from the perspective of abduction. In addition, more important matter is the effect of communication among participants which is plays a significant role in creativity. That is, for creativity, important matters are ``action of a novel relational product'' and ``the role of interaction and collaboration with other individuals.'' Then I discussed the role of comfortable communication (narratology) by robots in the creative situation as well as usual situation. In this paper, I will discuss the role of narratology which is based on the cognitive content generation in the creative task. |
| PDF File: | https://alife-robotics.co.jp/members2018/icarob/data/html/data/OS_pdf/OS17/OS17-4.pdf |
| Copyright: | © The authors. This article is distributed under the terms of the Creative Commons Attribution License 4.0, which permits non-commercial use, distribution and reproduction in any medium, provided the original work is properly cited. See for details: https://creativecommons.org/licenses/by-nc/4.0/ |
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