Title:

OS1-4 Fundamental Study on Tourism Support Using 3DCG

Publication: ICAROB2018
Volume: 23
Pages: 272-275
ISSN: 2188-7829
DOI: 10.5954/ICAROB.2018.OS1-4
Author(s): Haruka Tsuboi, Makoto Sakamoto, Masamichi Hori, Yosuke Iriyama, Yuki Kai, Hazuki Watanabe, Yu-an Zhang, Koshiro Mitsuhashi, Yukari Kodama
Publication Date: February 2, 2018
Keywords: 3DCG, Blender, Unity
Abstract: Three-dimensional computer graphics (3DCG) is a technique of generating an image having a stereoscopic effect by converting an object in a virtual three-dimensional space into two-dimensional information. It is also possible to generate images that can not be distinguished from genuine objects using 3DCG. 3DCG is expected to be applied to visual expression very much. Currently it is expected to be applied in tourism. While being a photorealist, we are aiming to make people interested by images from viewpoints that we can not normally see. In this thesis we will use 3DCG for sightseeing
PDF File: https://alife-robotics.co.jp/members2018/icarob/data/html/data/OS_pdf/OS1/OS1-4.pdf
Copyright: © The authors.
This article is distributed under the terms of the Creative Commons Attribution License 4.0, which permits non-commercial use, distribution and reproduction in any medium, provided the original work is properly cited.
See for details: https://creativecommons.org/licenses/by-nc/4.0/

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