Title:

GS6-4 Towards the immersive VR: measuring and assessing realism of user experience

Publication: ICAROB2018
Volume: 23
Pages: 146-152
ISSN: 2188-7829
DOI: 10.5954/ICAROB.2018.GS6-4
Author(s): Vlada Kugurakova, Alexander Elizarov, Murad Khafizov, Alexei Lushnikov, Arthur Nizamutdinov
Publication Date: February 2, 2018
Keywords: virtual reality, Virtual environments, immersion, user interface, natural user interface
Abstract: The use of Virtual Reality Continuum grows more diverse with possible applications varying from research and education to leisure and work, so the demand rises to for a method for a precise and reliable way of measuring Virtual Reality (VR) effectiveness. How can we tell apart "badly made" VR from the "good" one? How do different people respond to different implementation and aspects of it? And could it possibly be true that different social groups handle VR in a different way? In this paper, we propose a new approach to this emerging problem, which involves applying user interface (UI) metrics to VR experience. We review existing ways to increase VR immersion and outline a series of possible experiments to study and hopefully find a correlation between immersiveness and VR user interface effectiveness.
PDF File: https://alife-robotics.co.jp/members2018/icarob/data/html/data/GS_pdf/GS6/GS6-4.pdf
Copyright: © The authors.
This article is distributed under the terms of the Creative Commons Attribution License 4.0, which permits non-commercial use, distribution and reproduction in any medium, provided the original work is properly cited.
See for details: https://creativecommons.org/licenses/by-nc/4.0/

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